JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective (1997-2003 PC Game)

Activities

 * 1) The Hooverville Museum of Art and Geography: When Jo Hammet was on a field trip with her class, she literally bumped into someone here and he was carried away by a bunch of thugs. However, he left a mysterious pair of glasses behind. Later a talking rat named B. F. Skinny (after B. F. Skinner) shows up with a crossword. The player helps Jo Hammet crack the secret code in this puzzle.
 * 2) First Visit to the Sabotaged Site: It turns out the crossword reveals the address of a place that has been sabotaged. After Jo uses her trusty skateboard to get there, it turns out that, naturally, the door is locked. After the player cracks the code on the door to unlock it, the sabotaged site can be entered. At the first sabotaged site, Jo meets Martin. He explains that his glasses can be used to read the minds of the thugs. The player must then figure out the correct words to complete the thugs' internal dialogue. Their thoughts reveal the way to get to the bomb.
 * 3) Searching for Clues: It turns out that Jo Hammet needs three items in order to get to the bomb. She must visit three different places in town to get them: The Squishy Juice Bar, The Junkyard and the Boulder Canyon Mine Shaft. (These locations can be visited in any order.)
 * 4) Second Visit to the Sabotaged Site: Upon the second visit to sabotaged site, Jo Hammet uses the items to get to the bomb without getting hurt. Then the player must disable the bomb by adjusting the voltage of the batteries that power it.